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TeslaTouch
TeslaTouch
TeslaTouch infuses finger-driven interfaces with physical feedback. The technology is based on the electrovibration principle, which can programmatically vary the electrostatic friction between fingers and a touch panel. Importantly, there are no moving parts, unlike most tactile feedback technologies, which use vibration motors. This allows for different fingers to feel different sensations.
Wearable Absence
Wearable Absence
Prototype intelligent garments that can respond to the physical and emotional state of the wearer have been developed by research teams led by Barbara Layne of Concordia University, and Janis Jefferies at Goldsmiths, University of London. The goal of the Wearable Absence project is to develop interactive textiles that can provide wearers with personalized memories. Layne and Jefferies have combined engineered adaptors and soft cabling systems with clothing designs. The wearable system uses wireless technologies and bio-sensing devices to access a database of image and sound.
CyberWalk
CyberWalk
The project is already finished, but has interesting possibilities such as the "cybercarpet"
GestureTek
GestureTek

GestureTek, creates interactive displays for TV weathermen, museums, and hotels using three-dimensional cameras that can distinguish the hand movements of users. From a soft punch up into the air to turn on the TV, to a twist of the hand to change channels, or raising the volume with an upward pat, these simple gestures can be detected by the cameras and interpreted by specially-designed computer chips.
Project Natal
Project Natal
You Are the Controller.
Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.
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The Falcon is an affordable force feedback device.