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Deep Shot
Photo: Yang Li
Playing with pills
A specially made computer game, developed at the University of Stavanger, is set to help Norwegian nursing students pass a vitally important exam.
MIT Wearable Gadget Gives You Sixth Sense, a la Minority Report
Virtual Human Interaction Lab
Virtual Human Interaction Lab
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Researchers in the lab are most concerned with understanding the social interaction that occurs within the confines of VR, and the majority of our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds.
TEEVE: Tele-immersive Environment for EVErybody
TEEVE: Tele-immersive Environment for EVErybody
At the Monet group in UIUC we work on the emerging tele-immersive 3D multi-camera room environments. These environments allow us to engage in distributed physical activities such as physical therapy, sport activities, and entertainment.
Such environments need 3D multi-camera setups at the sending side and multi-display setups at the receiving side connected via appropriate network infrastructure. They also pose a large number of challenging research questions.
Sensimed
Sensimed
Sensimed is a Swiss company with its principal focus on design, development, and commercialization of integrated micro-systems for medical devices.
Sensimed is a spin-off of well renowned Swiss Federal Institute of Technology (EPFL), and grows within a world-leading cluster for medical devices in the lake of Geneva area. The company is leveraging on the three main key competencies available in Switzerland.
Visualization Technology Group
Visualization Technology Group
Through education and training programs, the creation and management of visualization facilities, and advanced visualization research, the visualization technology group (VTG), promotes the use of visualization and virtual reality technologies for improved understanding of scientific data and human cognition.
VTG manages the DiVE (Duke immersive Virtual Environment), a 6-sided virtual reality theater. We host open houses every Thursday at 4:30. The rule is first come, first served. Just drop on by and visit the DiVE yourself.
ImREAL - Immersive Reflective Experience-based Adaptive Learning
ImREAL - Immersive Reflective Experience-based Adaptive Learning
Virtual Training Gets Real!
Immersive simulated environments for experiential learning are growing in popularity and will play a key role in tomorrow’s technologies for adult training. The major challenge is to effectively align the learning experience in the virtual environment with the ‘real-world’ context and ‘day-to-day’ job practice.
ImREAL provides a new class of cost effective adaptive systems adjusted to adult learners' needs:
LIINC Lab - Laboratory for Intelligent Imaging and Neural Computing (Columbia)
LIINC Lab - Laboratory for Intelligent Imaging and Neural Computing (Columbia)
The Laboratory for Intelligent Imaging and Neural Computing (LIINC) was founded in September 2000 by Paul Sajda. The mission of LIINC is to study fundamental processing strategies and representations used by biological vision systems and apply these to develop artificial vision systems capable of sophisticated and adaptive image and scene analysis. Our laboratory pursues both basic and applied neuroscience research projects, with emphasis in the following:
Visualization Streams for Ultimate Scalability (ViSUS)
Visualization Streams for Ultimate Scalability (ViSUS)
In the ViSUS project (see the featured article in the LDRD report) we develop data streaming techniques for progressive processing and visualization of large scientific datasets. Our strategy is to exploit the coupling between time-critical algorithms and progressive multi-resolution data-structures to realize an end-to-end optimized flow of data from the original source, such as remote storage or large scientific simulation, to the rendering hardware.
Project Live3D
Project Live3D
Live3D is a web-based application that allows users to update the geometry and textures in Google Earth to see what the world looks like at this very moment. Users are encouraged to take one of the many outdoor webcam images and embed them three-dimensional space, constructing a scene with up-to-date images.
Live3D can also calibrate camera images and infer the camera's location and orientation. So, without leaving your desk, you can geo-locate and geo-orient a camera (usually to within a couple meters).
NYU Movement Lab
NYU Movement Lab

The NYU Movement Lab is a motion capture studio and research group dedicated to the analysis and animation of all forms of human movement. It is housed at NYU's Courant Institute and VLG.
MedIsolae-3D
MedIsolae-3D
A new European research project is developing three-dimensional (3D) versions of Mediterranean islands that will be updated automatically with current information from public and private databases. MedIsolae-3D will enable users to virtually "fly over" Mediterranean islands and swoop down on areas of interest.
ALADDIN - Autonomous Learning Agents for Decentralized Data and Information Networks
ALADDIN - Autonomous Learning Agents for Decentralized Data and Information Networks
University of Southampton engineers have spent the past five years working with various research groups on the Autonomous Learning Agents for Decentralized Data and Information Networks (ALADDIN) project, which is developing techniques for building decentralized autonomous systems for dynamic environments. "The ALADDIN project has developed autonomous agents which will make decisions on their own without direct human control and can then interact with other similar autonomous agents to get things done," says Southampton professor Nick Jennings.
MedWatcher
MedWatcher
Children's Hospital Boston (CHB) researchers, in collaboration with the University of North Carolina at Chapel Hill, have developed MedWatcher, an iPhone application designed to engage health care professionals and the general public in drug safety issues and real-time pharmacovigilance. MedWatcher enables users to track the latest drug safety updates provided by the U.S. Food and Drug Administration (FDA) and incorporates information about medications listed in FDA databases. Users also can see reviews by patients and providers.
Immersence
Immersence
EU Scientists Make Virtual Reality Touchable
CORDIS News (Belgium) (07/20/10)
Augmented Reality and Interactive Storytelling (ARIS)
Augmented Reality and Interactive Storytelling (ARIS)
'Augmented Reality' on Smartphones Brings Teaching Down to Earth
Chronicle of Higher Education (06/20/10) Li, Sophia
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