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Brain Driver - a mind controlled car
Scientists Steer Car with the Power of Thought
Computer Scientists at Freie Universität Couple Brain Waves with Driving Technology – Testing at Former Tempelhof Airport
No. 047 issued on 02/17/2011
The emotional computer
The emotional computer
(Original article at University of Cambridge)
23 December 2010

Cambridge University film provides a glimpse of how robots and humans could interact in the future
Emotional Theories Summary
I recently read an article about research building "empathic" intelligence into machines using an algorithm based on the "Wheel of Emotion" developed by Robert Plutchik's in 1980. (Researcher builds machines that daydream).
AutoNOMOS Project
AutoNOMOS Project
Welcome to the AutoNOMOS Project!
The AutoNOMOS team is part of the Artificial Intelligence Group of the Freie Universität Berlin. We, researchers and students, have the vision to develop the technology for driverless cars of the future.
Pictures of our new car MadeInGermany, can be found here.
Eleksen
Eleksen
Peratech’s Eleksen division is the world leader in touch sensitive interactive textiles for interactive apparel and soft goods products. The core technology, ElekTex, is a unique QTC-based electro-conductive fabric touch pad optimized for the creation of flexible, durable and rugged fabric touch screen interfaces.
Sensimed
Sensimed
Sensimed is a Swiss company with its principal focus on design, development, and commercialization of integrated micro-systems for medical devices.
Sensimed is a spin-off of well renowned Swiss Federal Institute of Technology (EPFL), and grows within a world-leading cluster for medical devices in the lake of Geneva area. The company is leveraging on the three main key competencies available in Switzerland.
Textronics
Textronics
Our Company
We are a team of experts in the fields of Textiles and Electronics. Our goal is to seamlessly integrate micro-electronics with textile structures – changing the way people interact with technology. Our focus is on developing and commercializing comfortable, practical, scalable and affordable product solutions.
Did You Feel It?
Did You Feel It?
If you feel the earth move, the U.S. Geological Survey (USGS) wants to hear about it.
OpenViBE
OpenViBE
OpenViBE is a software platform dedicated to designing, testing and using brain-computer interfaces.
OpenViBE is a software for real-time neurosciences (that is, for real-time processing of brain signals). It can be used to acquire, filter, process, classify and visualize brain signals in real time.
Emotion Markup Language
Emotion Markup Language
As the web is becoming ubiquitous, interactive, and multimodal, technology needs to deal increasingly with human factors, including emotions. The present draft specification of Emotion Markup Language 1.0 aims to strike a balance between practical applicability and scientific well-foundedness. The language is conceived as a "plug-in" language suitable for use in three different areas: (1) manual annotation of data; (2) automatic recognition of emotion-related states from user behavior; and (3) generation of emotion-related system behavior.
BrainGate - Neural Interface System
BrainGate - Neural Interface System
The BrainGate™ Co. is a privately-held firm focused on the advancement of the BrainGate™ Neural Interface System. The Company owns the Intellectual property of the BrainGate™ system as well as new technology being developed by the BrainGate company. In addition, the Company also owns the intellectual property of Cyberkinetics which it purchased in April 2009.
AMI (Augmented Multi-party Interaction) Consortium
AMI (Augmented Multi-party Interaction) Consortium
The Future of Meetings
Tomorrow, meetings will mix real meetings in smart meeting rooms with virtual meetings, to provide the best of both worlds. When we are preparing for a meeting, we will review the meeting synopsis of related meetings in which we have participated, or maybe some we missed. As participants interact with one another, sensors in the environment will capture and networks will transmit raw media.
Fluid Interfaces Group
Fluid Interfaces Group
Why do we still use a keyboard and mouse to interact with digital information? This mode of human-computer interaction, invented more than 40 years ago, severely constrains our ability to access and interact naturally with digital content. Computer systems lack the contextual knowledge to offer relevant information when and where we need it. Further, traditional screen-based interfaces divert our attention in mobile and social situations. They are designed for a single user, and not well suited to accommodate collaborative activities.
Hermes Project (Human Expressive Representations of Motion and their Evaluation in Sequences)
Hermes Project (Human Expressive Representations of Motion and their Evaluation in Sequences)
HERMES concentrates on how to extract descriptions of human behaviour from video sequences in a restricted discourse domain, such as:
Project Aiko
Project Aiko
In the past year, I have been repeatedly asked why I wanted to build Aiko. It actually starts back in the 70s during my childhood where I spent a lot of time watching Japanese anime which often featured robot themes. I remember saying to myself as a child, “I will build one of those when I grow up.” Throughout my life, I have built many prototypes and smaller robots.
Cognitive Machines
Cognitive Machines
We aim to:
(1) Create autonomous systems including interactive physical robots and synthetic characters in virtual worlds that learn to communicate in human-like ways;
(2) Understand how children learn to communicate through longitudinal in vivo observation and analysis;
(3) Develop tools for visualizing, searching, and analyzing large corpora (e.g., video) using task-dependent semantic models.