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Human Factors Engineering is a highly interdisciplinary field that incorporates diverse field such as psychology, technology, and statistics to make things easier for humans to use.
High Tech Japanese Pencil Box
It has buttons that pop out a small drawer, magnifying glass, thermometer, pencil sharpener, bottom compartment, and upright pencil holder.
Japan high-tech toilet makers flush with success
A woman demonstrates how to use the "Intelligent Toilet" at a show room in Tokyo. The electronic marvel, which is capable of analysing users' urine, blood and body temperatures, retails for 350,000 to 500,000 yen (about 4,100 to 5,850 US dollars).
Shuttle's Toilet Requires Special Training
Mike Massimino helps answer the one question he and other astronauts get asked most often: "How do you 'go' in space?" Mike catches up with STS-132 Mission Specialists Steve Bowen and Piers Sellers as they get some "refreshers" on the use of shuttle Atlantis' "Space Potty." (Training includes an "alignment camera.") Bowen, Sellers and their four crewmates are scheduled to launch aboard Atlantis for the International Space
Brain Driver - a mind controlled car
Scientists Steer Car with the Power of Thought
Computer Scientists at Freie Universität Couple Brain Waves with Driving Technology – Testing at Former Tempelhof Airport
No. 047 issued on 02/17/2011
The emotional computer
The emotional computer
(Original article at University of Cambridge)
23 December 2010

Cambridge University film provides a glimpse of how robots and humans could interact in the future
Pontiac Stinger
An interesting GM design concept that was never produced. It included a lot of "nice to have" features.
Emotional Theories Summary
I recently read an article about research building "empathic" intelligence into machines using an algorithm based on the "Wheel of Emotion" developed by Robert Plutchik's in 1980. (Researcher builds machines that daydream).
Don Norman on 3 ways good design makes you happy
Don Norman on 3 ways good design makes you happy
Virtual Human Interaction Lab
Virtual Human Interaction Lab
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Researchers in the lab are most concerned with understanding the social interaction that occurs within the confines of VR, and the majority of our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds.
AutoNOMOS Project
AutoNOMOS Project
Welcome to the AutoNOMOS Project!
The AutoNOMOS team is part of the Artificial Intelligence Group of the Freie Universität Berlin. We, researchers and students, have the vision to develop the technology for driverless cars of the future.
Pictures of our new car MadeInGermany, can be found here.
OpenViBE
OpenViBE
OpenViBE is a software platform dedicated to designing, testing and using brain-computer interfaces.
OpenViBE is a software for real-time neurosciences (that is, for real-time processing of brain signals). It can be used to acquire, filter, process, classify and visualize brain signals in real time.
Camera Culture @ MIT Media Lab
Camera Culture @ MIT Media Lab
We focus on creating tools to better capture and share visual information. The goal is to create an entirely new class of imaging platforms that have an understanding of the world that far exceeds human ability and produce meaningful abstractions that are well within human comprehensibility.
Virtual Human Markup Language
Virtual Human Markup Language
This site is concerned with a Virtual Human Markup Language. The language is designed to accommodate the various aspects of Human-Computer Interaction with regards to Facial Animation, Body Animation, Dialogue Manager interaction, Text to Speech production, Emotional Representation plus Hyper and Multi Media information.
Georgia Tech - Contextual Computing Group
Georgia Tech - Contextual Computing Group
Our research is focused on the field of contextually-aware, wearable computing systems. We are interested in how the continued emergence of on-body computational resources will impact society. To explore this issue, we target several core interest areas.
Core Interest Areas
BrainGate - Neural Interface System
BrainGate - Neural Interface System
The BrainGate™ Co. is a privately-held firm focused on the advancement of the BrainGate™ Neural Interface System. The Company owns the Intellectual property of the BrainGate™ system as well as new technology being developed by the BrainGate company. In addition, the Company also owns the intellectual property of Cyberkinetics which it purchased in April 2009.
Hasso Plattner Institute - Prof. Patrick Baudisch
Hasso Plattner Institute - Prof. Patrick Baudisch
A recent article was on ACM TechNews about Prof. Patrick Baudisch of the Hasso Plattner Institute developing gesture based input devices.
Foundation on Data Analysis and Visual Analytics
Foundation on Data Analysis and Visual Analytics
Enormous amounts of data are being generated every day in health care, computational biology, homeland security, commerce, and many other areas. Analyzing these massive and complex data sets is essential to achieve new discoveries, but extremely difficult.
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Europe's First Mobile Robotic Bin-on-Call