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GPlacencia.com

Exploring the Human Factor
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Human Factors & Device Interaction

Links to sights of interest for Human Factors Engineering, HCI and general Device Interaction

Bad Human Factors

Fri, 05/28/2010 - 12:00am

Bad Human Factors

http://www.baddesigns.com/

A scrapbook of illustrated examples of things that are hard to use because they do not follow human factors principles.

Tags: Human Factors & Device Interaction

BIOTEX

Tue, 04/08/2008 - 12:00am

BIOTEX

http://www.biotex-eu.com/

Integration of health monitoring tools into textiles brings the benefits of safety and comfort to the users. Instrumented clothes will provide remote monitoring of vitals signs, diagnostics to improve early illness detection and metabolic disorder and benefits to the reduction on medical social costs to the citizen. Ambulatory healthcare, isolated people, convalescent people and patients with chronic diseases are addressed.

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Tags: Augmented / Virtual Reality, Human Factors & Device Interaction, Technology

BrainGate Neural Interface System

Wed, 06/10/2009 - 12:00am

BrainGate Neural Interface System

http://www.cyberkinetics.com/

The concept of using thought to move a robotic device, a wheelchair, a prosthetic, or a computer was once strictly the stuff of science fiction, but no longer. BrainGate™ collects and analyzes the brainwaves of individuals with pronounced physical disabilities, turning thoughts into actions.

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Tags: Human Factors & Device Interaction

Center for Complex Systems and Brain Sciences

Tue, 06/16/2009 - 12:00am

Center for Complex Systems and Brain Sciences

http://www.ccs.fau.edu/

We aim to raise a new generation of neuroscientists trained to work in forward-thinking interdisciplinary environments. The philosophy of the Center is “pedagogy from hands-on research experience”. A central focus of the Center is our Ph.D. program, created to provide a multi-disciplinary training with the goal of creating a “new breed” of scientist who can unite theory and experiment, computational modeling and complex data collection and analysis using the latest technologies.

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Tags: Human Factors & Device Interaction

Culture Lab - Newcastle University

Tue, 06/02/2009 - 12:00am

Culture Lab - Newcastle University

http://culturelab.ncl.ac.uk/


Tags: Human Factors & Device Interaction

Don Norman on 3 ways good design makes you happy

Tue, 08/02/2011 - 12:00am

Don Norman on 3 ways good design makes you happy

http://www.ted.com/talks/don_norman_on_design_and_emotion.html

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Tags: Human Factors & Device Interaction

Foundation on Data Analysis and Visual Analytics

Tue, 06/01/2010 - 12:00am

Foundation on Data Analysis and Visual Analytics

http://fodava.gatech.edu/

Enormous amounts of data are being generated every day in health care, computational biology, homeland security, commerce, and many other areas. Analyzing these massive and complex data sets is essential to achieve new discoveries, but extremely difficult.

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Tags: Augmented / Virtual Reality, Human Factors & Device Interaction, Research, Tools

Generating Instructions in Virtual Environments -GIVE

Mon, 11/17/2008 - 1:00am

Generating Instructions in Virtual Environments -GIVE

http://www.give-challenge.org/research/

Evaluating Natural Language Generation (NLG) systems is a notoriously hard problem: Unlike natural language interpretation, where annotated corpora may provide a gold standard against which a system can be measured, there are generally multiple equally good outputs that an NLG system might produce. On the other hand, access to human experimental subjects who could judge the quality of the system's output is usually too expensive for large-scale use. Nevertheless, there has recently been an increased interest in shared tasks and new methodologies for evaluating and comparing NLG systems.

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Tags: Augmented / Virtual Reality, Computational Linguistics, Human Factors & Device Interaction

Georgia Tech - Contextual Computing Group

Mon, 09/27/2010 - 12:00am

Georgia Tech - Contextual Computing Group

http://www.cc.gatech.edu/ccg/

Our research is focused on the field of contextually-aware, wearable computing systems. We are interested in how the continued emergence of on-body computational resources will impact society. To explore this issue, we target several core interest areas.

Core Interest Areas

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Tags: Human Factors & Device Interaction

Hasso Plattner Institute - Prof. Patrick Baudisch

Tue, 06/08/2010 - 12:00am

Hasso Plattner Institute - Prof. Patrick Baudisch

http://www.hpi.uni-potsdam.de/baudisch/projects.html

A recent article was on ACM TechNews about Prof. Patrick Baudisch of the Hasso Plattner Institute developing gesture based input devices.

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Tags: Human Factors & Device Interaction, Technology, Tools

International Society for Haptics

Fri, 05/28/2010 - 12:00am

International Society for Haptics

http://www.isfh.org/

Tags: Haptics, Human Factors & Device Interaction, Labs and Societies

National Visualization and Analytics Center

Sun, 05/25/2008 - 12:00am

National Visualization and Analytics Center

http://nvac.pnl.gov/

The National Visualization and Analytics Center is a national and international resource providing strategic leadership and coordination for visual analytics technology and tools. NVAC supports the Department of Homeland Security's mission to secure our homeland and protect the American people.

Tags: Augmented / Virtual Reality, Human Factors & Device Interaction, Tools

Select Smart

Fri, 05/28/2010 - 12:00am

Select Smart

http://www.selectsmart.com/

 

Selectors, Quizzes, Tests, Surveys, Polls. Free! Fun! Informative! Take them. Make them. Share them. Discuss them.

 


Tags: Human Factors & Device Interaction, Recommended, Tools

Tangible Acoustic Interfaces for Computer-Human Interaction - Tai-Chi

Fri, 02/04/2005 - 12:00am

Tangible Acoustic Interfaces for Computer-Human Interaction - Tai-Chi

http://www.taichi.cf.ac.uk/

European researchers are working on what they call a “tangible acoustic interface", which will allow users to convert virtually any tangible objects such as table tops, walls, and windows, into interactive surfaces. The advantage of these new techniques is that they are not limited to objects of a specific location or size like keyboards, mice, and touch screens, and can enable users to interact more intuitively with computers wherever they are.

Tags: Augmented / Virtual Reality, Human Factors & Device Interaction

Virtual Human Markup Language

Mon, 11/15/2010 - 12:00am

Virtual Human Markup Language

http://www.vhml.org/

This site is concerned with a Virtual Human Markup Language. The language is designed to accommodate the various aspects of Human-Computer Interaction with regards to Facial Animation, Body Animation, Dialogue Manager interaction, Text to Speech production, Emotional Representation plus Hyper and Multi Media information.

 

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Tags: Human Factors & Device Interaction

Vocal Joystick

Tue, 06/01/2010 - 12:00am

Vocal Joystick

http://www.vocaljoystick.org/
Tags: Human Factors & Device Interaction, Technology

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