eLearn Magazine is where eLearning professionals turn to produce more innovative and effective online education and training. We strive to be the leading source of high-quality information on technology for corporate training and higher education
What if you could teach a college course without a classroom or a professor, and lose nothing?
In the "so bad it's good" category, we honor eight PowerPoint slides that will make you say, "Holy $#@%, What were they thinking?"
By Thomas Wailgum
National Public Radio is so much more than a nationwide stage for unsettlingly tranquil Minnesotans and nerdish hipsters. It's also one of the geekiest media outlets out there—one that has embraced the new digital landscape more than any other major network.
CLRN makes it easy for you to find the standards-aligned software, video and Internet learning resources you need. CLRN experts have identified, reviewed and organized hundreds of Electronic Learning Resources (ELRs) in a searchable database that allows you to compare key features of selected resources. The Web Information Links (WILs) let you search or browse hundreds of free primary, secondary and reference resources.
Over the past decade, as many as 10,000 of the rarest and most important medieval manuscripts have been scanned into digital formats that could be studied on the Internet, but finding these documents online can be extremely difficult. "Searching for medieval manuscripts gets you millions of hits, most of which have nothing to do with manuscripts, and when they do, they usually feature only images of a single page rather than the entire book," says University of California, Los Angeles (UCLA) professor Matthew Fisher.
Welcome to the Computer History Museum on YouTube. We're committed to preserving and presenting the history and stories of the Information Age. Here on YouTube we offer videos of the many lectures and events at the museum and also historic computer films. Also, be sure to check out the Computer History Museum website for even more information including online exhibits, upcoming events and our collection of computing artifacts: WWW.COMPUTERHISTORY.ORG
eCUTE will develop innovative technologically-enhanced learning approaches in cultural understanding and sensitivity that will help to deal with these problems. It will develop and apply virtual world simulations with intelligent interactive graphical characters embodying models of culturally-specific behaviour and interaction in scenarios developed via a user-centred design process. It will target two end-user types – late primary-age children (9-11) and young adults (18-25) – as contrasting groups over which useful generalisations can be developed.
The project will:
eTBLAST is a unique search engine for searching biomedical literature. Our service is very different from PubMed. While PubMed searches for "keywords", our search engine lets you input an entire paragraph and returns MEDLINE abstracts that are similar to it. This is something like PubMed's "Related Articles" feature, only better because it runs on your unique set of interests.
Eureqa is a free program developed at Cornell University's Computational Synthesis Lab that takes raw data and derives mathematical laws in a matter of hours. Cornell researchers developed Eureqa as a successor to a series of robots that can repair themselves. The same algorithms used in earlier robots have been adapted for the analysis of any kind of data that can be presented in a spreadsheet. The algorithms may help scientists find complex equations and laws.
An online news source featuring the latest discoveries from North America's leading research universities.
A simple online tool that allows users to plug in strings of up to 5 words and graph the phrase’s use over time. The database consists of 500 billion words contained in books published between 1500 and 2008 in English, French, Spanish, German, Chinese and Russian.
Practical applications include finding trends or tracking down when certain ideas were most popular.
The iCampus Technology-Enabled Active Learning Project at MIT: An Interview With Phillip Long Innovate (05/09) Vol. 5, No. 4, Morrison, James L.; Long, Phillip
Want to know how to write programs for the iPhone and iPod touch? Beginning this week, a Stanford computer science class on that buzzworthy topic will be available online to the general public for free.
The 10-week course, iPhone Application Programming, is a hot ticket. It begins today and videos of the classes will be posted at Stanford on iTunes U two days after each class meeting (http://itunes.stanford.edu). Copies of the slides shown in class will be available there as well.
It is conceivable that over the next ten years we will approach a point when all undergraduate students at all colleges and universities will have access to some form of Internet-enabled device. These devices will probably be far more powerful and contain far more functionality than what is available today, but undoubtedly their affordances will continue to include the capability to communicate, query and reflect.
A Science Fair gone wild
Media Grid standards, technologies and initiatives (such as Immersive Education) are develo
University of Michigan professor Elliot Soloway and University of North Texas professor Cathleen Norris have developed the Mobile Learning Environment, a suite of educational software that turns smart phones into personal computers for use in classrooms. The suite features programs that allow students to map concepts, animate drawings, surf related information on the Internet. The software also enables students to integrate their lessons and assignments. "The future is mobile devices that are connected," Soloway says.
The MOMO (Mobile Moodle) project is an Add-On to the popular Moodle Learning Management System. It brings the ability to implement mobile learning scenarios with Moodle as a backend.
Moodle is an Open Source Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It has become very popular among educators around the world as a tool for creating online dynamic web sites for their students. To work, it needs to be installed on a web server somewhere, either on one of your own computers or one at a web hosting company.
Nao is the most used humanoid
To create educational opportunities for the world's poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning. When children have access to this type of tool they get engaged in their own education. They learn, share, create, and collaborate. They become connected to each other, to the world and to a brighter future.
Friends are fun, but they're only on some websites. OpenSocial helps these sites share their social data with the web. Applications that use the OpenSocial APIs can be embedded within a social network itself, or access a site's social data from anywhere on the web.
Ask questions, give help, and connect with over 100,000 students from 170 countries and 1,600 schools.
Project Euclid's mission is to advance scholarly communication in the field of theoretical and applied mathematics and statistics. Project Euclid is designed to address the unique needs of low-cost independent and society journals. Through a collaborative partnership arrangement, these publishers join forces and participate in an online presence with advanced functionality, without sacrificing their intellectual or economic independence or commitment to low subscription prices.
A computer programming language geared toward children ages eight to 16. Scratch users write code by connecting graphical blocks together.
Welcome to the The Center for Teaching and Learning. We are committed to advancing best practices and innovation in teaching and learning at The University of Texas at Austin. It is our privilege to work with all colleges and schools to enhance the teaching and learning experience of faculty, students, and staff at our great institution.
I invite you to contact us to share your experiences with teaching and learning, and to discuss how we can best promote teaching and learning excellence in your department. We look forward to working with you.
Wolfram|Alpha's long-term goal is to make all systematic knowledge immediately computable and accessible to everyone. We aim to collect and curate all objective data; implement every known model, method, and algorithm; and make it possible to compute whatever can be computed about anything. Our goal is to build on the achievements of science and other systematizations of knowledge to provide a single source that can be relied on by everyone for definitive answers to factual queries.
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